[Ask Video] Game Audio 201 Creating Music For Games [2013, ENG] - Π²ΠΈΠ΄Π΅ΠΎΡΡΠΎΠΊΠΈ Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌΒ
[Ask Video] Game Audio 201: Creating Music For Games [2013, ENG]
ΠΠΎΠ΄ Π²ΡΠΏΡΡΠΊΠ°: 2013
ΠΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»Ρ: Ask Video
Π‘Π°ΠΉΡ ΠΏΡΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡΠ΅Π»Ρ: www.askvideo.com/course/gameaudio-201-creating-music-for-games
ΠΠ²ΡΠΎΡ: David Earl
ΠΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΡ: 02:01:00
Π’ΠΈΠΏ ΡΠ°Π·Π΄Π°Π²Π°Π΅ΠΌΠΎΠ³ΠΎ ΠΌΠ°ΡΠ΅ΡΠΈΠ°Π»Π°: ΠΠΈΠ΄Π΅ΠΎΡΡΠΎΠΊ
Π―Π·ΡΠΊ: ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ
Π Π°Π·ΠΌΠ΅Ρ: Β 248 MBΒ
ΠΡ Ρ ΠΎΡΠΈΡΠ΅ Π·Π½Π°ΡΡ, ΠΊΠ°ΠΊ ΠΏΠΈΡΠ°ΡΡ ΠΌΡΠ·ΡΠΊΡ Π΄Π»Ρ ΠΈΠ³Ρ? ΠΡΠ»ΠΈ ΡΡΠΎ ΡΠ°ΠΊ, Π±ΡΠΎΡΡΡΠ΅ ΠΈΠ³ΡΠΎΠ²ΠΎΠΉ ΠΊΠΎΠ½ΡΡΠΎΠ»Π»Π΅Ρ ΠΈ ΠΎΠ±ΡΠ°ΡΠΈΡΠ΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π½Π° ΠΌΠΎΠ½ΠΈΡΠΎΡ, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ ΡΠ°Π»Π°Π½ΡΠ»ΠΈΠ²ΡΠΉ David Earl Π·Π΄Π΅ΡΡ, ΡΡΠΎΠ±Ρ Π½Π°ΡΡΠΈΡΡ Π²Π°Ρ, ΠΊΠ°ΠΊ ΡΡΠΎ Π΄Π΅Π»Π°Π΅ΡΡΡ!
Π‘ΠΎΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅
01. A History of Games: Early Games (03:44)
02. A History of Games: Composers in 8bit (04:18)
03. A History of Games: 16bit and Beyond (04:55)
04. Relationships between Composers and Developers - Part 1 (03:56)
05. Relationships between Composers and Developers - Part 2 (04:08)
06. Creating Loops: The Pulse (04:43)
07. Creating Loops: Keeping Things interesting (04:01)
08. Creating Loops: Adding Ornaments (03:51)
09. Creating Loops: Adding Sparse Elements (02:58)
10. Creating Loops: Adding Drums (03:48)
11. Tension Levels: Creating Iterations (03:00)
12. Tension Levels: Unique Synthesis (04:19)
13. Tension Levels: Creative Reverb (03:14)
14. Tension Levels: Creating Tension Level 2 (03:52)
15. Tension Levels: Creating Tension Level 3 (04:59)
16. Tension Levels: The Importance of Modulation (04:21)
17. Creating Concurrent Themes (04:16)
18. Making Music for a Side Scroller - Part 1 (04:03)
19. Making Music for a Side Scroller - Part 2 (03:25)
20. Exploring Stealth and Evade Game State Changes (04:40)
21. Creating Transitions (03:46)
22. Previewing Game State Changes Using Touch Tracks (04:20)
23. Previewing a Dynamic Score (05:28)
24. Preparing Cues for Real Time Parameter Control (04:51)
25. Mocking up Real Time Parameter Control in Logic - Part 1 (04:58)
26. Mocking up Real Time Parameter Control in Logic - Part 2 (02:54)
27. Creating 3D Music Emitters (04:45)
28. Introducing Cues to FMOD (03:43)
29. Hearing Cues in a Sandbox in 3D (04:59)