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[Ask Video] Game Audio 201 Creating Music For Games [2013, ENG] - Π²ΠΈΠ΄Π΅ΠΎΡƒΡ€ΠΎΠΊΠΈ Π½Π° английском 

Π‘ΠΊΠ°Ρ‡Π°Ρ‚ΡŒ [Ask Video] Game Audio 201 Creating Music For Games [2013, ENG] - Π²ΠΈΠ΄Π΅ΠΎΡƒΡ€ΠΎΠΊΠΈ Π½Π° английском 


[Ask Video] Game Audio 201: Creating Music For Games [2013, ENG]

Π“ΠΎΠ΄ выпуска: 2013
ΠŸΡ€ΠΎΠΈΠ·Π²ΠΎΠ΄ΠΈΡ‚Π΅Π»ΡŒ: Ask Video
Π‘Π°ΠΉΡ‚ производитСля: www.askvideo.com/course/gameaudio-201-creating-music-for-games
Автор: David Earl
ΠŸΡ€ΠΎΠ΄ΠΎΠ»ΠΆΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎΡΡ‚ΡŒ: 02:01:00
Π’ΠΈΠΏ Ρ€Π°Π·Π΄Π°Π²Π°Π΅ΠΌΠΎΠ³ΠΎ ΠΌΠ°Ρ‚Π΅Ρ€ΠΈΠ°Π»Π°: Π’ΠΈΠ΄Π΅ΠΎΡƒΡ€ΠΎΠΊ
Π―Π·Ρ‹ΠΊ: Английский
Π Π°Π·ΠΌΠ΅Ρ€: Β 248 MBΒ 

Π’Ρ‹ Ρ…ΠΎΡ‚ΠΈΡ‚Π΅ Π·Π½Π°Ρ‚ΡŒ, ΠΊΠ°ΠΊ ΠΏΠΈΡΠ°Ρ‚ΡŒ ΠΌΡƒΠ·Ρ‹ΠΊΡƒ для ΠΈΠ³Ρ€? Если это Ρ‚Π°ΠΊ, Π±Ρ€ΠΎΡΡŒΡ‚Π΅ ΠΈΠ³Ρ€ΠΎΠ²ΠΎΠΉ ΠΊΠΎΠ½Ρ‚Ρ€ΠΎΠ»Π»Π΅Ρ€ ΠΈ ΠΎΠ±Ρ€Π°Ρ‚ΠΈΡ‚Π΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ Π½Π° ΠΌΠΎΠ½ΠΈΡ‚ΠΎΡ€, ΠΏΠΎΡ‚ΠΎΠΌΡƒ Ρ‡Ρ‚ΠΎ Ρ‚Π°Π»Π°Π½Ρ‚Π»ΠΈΠ²Ρ‹ΠΉ David Earl здСсь, Ρ‡Ρ‚ΠΎΠ±Ρ‹ Π½Π°ΡƒΡ‡ΠΈΡ‚ΡŒ вас, ΠΊΠ°ΠΊ это дСлаСтся!

Π‘ΠΎΠ΄Π΅Ρ€ΠΆΠ°Π½ΠΈΠ΅

01. A History of Games: Early Games (03:44)
02. A History of Games: Composers in 8bit (04:18)
03. A History of Games: 16bit and Beyond (04:55)
04. Relationships between Composers and Developers - Part 1 (03:56)
05. Relationships between Composers and Developers - Part 2 (04:08)
06. Creating Loops: The Pulse (04:43)
07. Creating Loops: Keeping Things interesting (04:01)
08. Creating Loops: Adding Ornaments (03:51)
09. Creating Loops: Adding Sparse Elements (02:58)
10. Creating Loops: Adding Drums (03:48)
11. Tension Levels: Creating Iterations (03:00)
12. Tension Levels: Unique Synthesis (04:19)
13. Tension Levels: Creative Reverb (03:14)
14. Tension Levels: Creating Tension Level 2 (03:52)
15. Tension Levels: Creating Tension Level 3 (04:59)
16. Tension Levels: The Importance of Modulation (04:21)
17. Creating Concurrent Themes (04:16)
18. Making Music for a Side Scroller - Part 1 (04:03)
19. Making Music for a Side Scroller - Part 2 (03:25)
20. Exploring Stealth and Evade Game State Changes (04:40)
21. Creating Transitions (03:46)
22. Previewing Game State Changes Using Touch Tracks (04:20)
23. Previewing a Dynamic Score (05:28)
24. Preparing Cues for Real Time Parameter Control (04:51)
25. Mocking up Real Time Parameter Control in Logic - Part 1 (04:58)
26. Mocking up Real Time Parameter Control in Logic - Part 2 (02:54)
27. Creating 3D Music Emitters (04:45)
28. Introducing Cues to FMOD (03:43)
29. Hearing Cues in a Sandbox in 3D (04:59)