[Sonic Academy] How To Make Dubstep [2010 Π³., ENG] - Π²ΠΈΠ΄Π΅ΠΎΡΡΠΎΠΊΠΈ Π½Π° Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΎΠΌΒ
[Sonic Academy] How To Make Dubstep [2010 Π³., ENG]
Π Π°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ: Sonic AcademyΒ
ΠΠ°ΡΠ° Π²ΡΠΏΡΡΠΊΠ°: 14.05.2010Β
Π―Π·ΡΠΊ ΠΊΡΡΡΠ° : ΠΠ½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉΒ
Π€ΠΎΡΠΌΠ°Ρ: MOV
Π Π°Π·ΠΌΠ΅Ρ: Β 494 MBΒ
ΠΠ°Π½Π½ΡΠΉ ΠΊΡΡΡ ΠΏΠΎΠΌΠΎΠΆΠ΅Ρ Π²Π°ΠΌ ΠΎΡΠ²ΠΎΠΈΡΡ ΠΏΡΠΎΡΠ΅ΡΡ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΠΌΡΠ·ΡΠΊΠ°Π»ΡΠ½ΡΡ ΠΊΠΎΠ½ΡΡΡΡΠΊΡΠΈΠΉ, Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠ½ΡΡ Π΄Π»Ρ ΡΡΠΈΠ»Ρ Dubstep.
ΠΡΡΡ ΡΠΎΡΡΠΎΠΈΡ ΠΈΠ· 22 ΡΡΠΎΠΊΠΎΠ² ΠΏΡΠΎΠ΄ΠΎΠ»ΠΆΠΈΡΠ΅Π»ΡΠ½ΠΎΡΡΡΡ 2 ΡΠ°ΡΠ° 45 ΠΌΠΈΠ½ΡΡ.
Lesson 1 - Drum Setup
Set up the Groove Agent drum machine to import in our drum parts
Lesson 2 - Drum Programming
Program your drums using the Groove Agent drum machine
Lesson 3 - Creating a Drum Loop
Create a drum loop using the Groove Agent drum machine
Lesson 4 - Compression and EQ
Add Compression and EQ to the drum parts
Lesson 5 - Drum Group and EQ
Group together the drum parts using a Group Channel Track, then use compression on the group track to control the dynamics
Lesson 6 - New York Compression
Add a breath of life to your drums by adding some parallel compression
Lesson 7 - Distorted Bass
Add a distorted bass part to the track using the Sylenth1
Lesson 8 - Sequencing the Bass
Start sequencing the bass making use of the LFO rate to create movement in the bassline
Lesson 9 - Sequencing the Bass 2
Sequence a few more bass patterns again using automation to create movement
Lesson 10 - Phasing Bass
Create a Bass using the Sylenth1, then make use of its built in phaser to create a morphing sound
Lesson 11 - Panning the Phase Bass
Pan the phasing bass part to give the bassline a sense of movement
Lesson 12 - Sub Bass
Program in a Sub Bass part to thicken up the bottom end of the bass part
Lesson 13 - Falling Bass
Use the sylenth1 to create a falling bass part
Lesson 14 - Creating a Bass Group
Group together all of the drums and send them to a single drum bus. From here we can apply EQ and Compression to the drums as a whole
Lesson 15 - Alternative Drum Pattern
Edit the drums to create an alternative drum pattern
Lesson 16 - Whomp Bass
Create a whomping bassline part for your track using the Sylenth1
Lesson 17 - Creating A Synth Sound
Create an interesting synth sound to fit into the gaps in your drums
Lesson 18 - Adding Strings
Add a string sound to your track to create some tension
Lesson 19 - Glitching Your Drums
Glitch your drum loop by exporting out your existing loop, reversing it and taking snippits to create some pull effects
Lesson 20 - Sylenth Riser
Create a rising synth part for the breakdown
Lesson 21 - Arranging Part 1
Start arranging out the song using making use of Cubase 5's strongest feature, its arrangement window
Lesson 22 - Arranging Part 2
Continue the arrangement process and discuss how to create variations on the bassline