Denise Audio - Dragon Fire v1.3.0 VST, VST3, AAX x86 x64 [R2R] - ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡΒ
Denise Audio - Dragon Fire v1.3.0 VST, VST3, AAX x86 x64 [R2R]
ΠΠ°ΡΠ° ΠΡΠΏΡΡΠΊΠ°: 2025
ΠΠ΅ΡΡΠΈΡ: 1.3.0
Π Π°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊ: Denise Audio
Π‘Π°ΠΉΡ ΡΠ°Π·ΡΠ°Π±ΠΎΡΡΠΈΠΊΠ°: deniseaudio.com/plugins/dragon-fire
Π€ΠΎΡΠΌΠ°Ρ: VST, VST3, AAX
Π Π°Π·ΡΡΠ΄Π½ΠΎΡΡΡ: 32bit, 64bit
Π’Π°Π±Π»ΡΡΠΊΠ°: ΠΏΡΠΈΡΡΡΡΡΠ²ΡΠ΅Ρ
Π‘ΠΈΡΡΠ΅ΠΌΠ½ΡΠ΅ ΡΡΠ΅Π±ΠΎΠ²Π°Π½ΠΈΡ: Windows 10
Π Π°Π·ΠΌΠ΅Ρ: 40.1 MB
ΠΡΠΈΡΡΡΠΈΡΠ΅ Π΄ΠΈΠ½Π°ΠΌΠΈΠΊΡ ΠΈ Π΄ΠΎΠ±Π°Π²ΡΡΠ΅ ΠΎΡΡΡΠΎΡΡ Ρ ΠΏΠΎΠΌΠΎΡΡΡ Dragon Fire - ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡΠ° Ρ ΡΠΈΡΠΎΠΊΠΈΠΌΠΈ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎΡΡΡΠΌΠΈ Π½Π°ΡΡΡΠΎΠΉΠΊΠΈ, ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΏΡΠΎΠ΄ΡΡΠ΅ΡΠ°ΠΌ ΠΏΡΠΈΠ΄Π΅ΡΠΆΠΈΠ²Π°ΡΡΡΡ ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ ΠΏΠΎΠ΄Ρ ΠΎΠ΄Π° ΠΈΠ»ΠΈ ΠΊΠΎΠΌΠ±ΠΈΠ½ΠΈΡΠΎΠ²Π°ΡΡ ΡΠΎΠ½Π°Π»ΡΠ½ΡΠ΅ Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠΈΡΡΠΈΠΊΠΈ Π΄Π»Ρ ΡΠΎΠ·Π΄Π°Π½ΠΈΡ ΡΠ½ΠΈΠΊΠ°Π»ΡΠ½ΡΡ ΠΊΠΎΠ½ΡΠΈΠ³ΡΡΠ°ΡΠΈΠΉ, ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠ°Π½ΡΡΠ΅ Π±ΡΠ»ΠΈ ΠΏΡΠ΅Π΄Π΅Π»ΠΎΠΌ ΠΌΠ΅ΡΡΠ°Π½ΠΈΠΉ.
ΠΠ²ΡΡ ΡΠ°ΠΊΡΠ½ΡΠΉ Π³ΡΠ°ΡΠΈΠΊ
ΠΡΡΡΡΠΎ ΠΈ Π»Π΅Π³ΠΊΠΎ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°ΠΉΡΠ΅ Π΄ΠΈΠ½Π°ΠΌΠΈΠΊΡ ΡΡΠ΅ΠΊΠ° Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΠΈΠ½ΡΡΠΈΡΠΈΠ²Π½ΠΎ ΠΏΠΎΠ½ΡΡΠ½ΠΎΠ³ΠΎ Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΎΠ³ΠΎ Π³ΡΠ°ΡΠΈΠΊΠ° Dragon Fire.
Π’Π΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΡ ΡΠΎΡΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ
ΠΠ°ΡΡΡΠΎΠΉΡΠ΅ Π·Π²ΡΡΠ°Π½ΠΈΠ΅ ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡΠ°: ΠΎΡ Π²ΠΈΠ½ΡΠ°ΠΆΠ½ΠΎΠ³ΠΎ Π΄ΠΎ ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠ³ΠΎ ΠΈ Π²ΡΠ΅Π³ΠΎ, ΡΡΠΎ ΠΌΠ΅ΠΆΠ΄Ρ Π½ΠΈΠΌΠΈ.
ΠΠ΄Π°ΠΏΡΠΈΠ²Π½ΠΎΠ΅ Π½Π°ΡΡΡΠ΅Π½ΠΈΠ΅
Π§Π΅ΠΌ ΡΠΈΠ»ΡΠ½Π΅Π΅ ΡΠΈΠ³Π½Π°Π», ΡΠ΅ΠΌ Π±ΠΎΠ»ΡΡΠ΅ ΠΎΠ½ Π½Π°ΡΡΡΠ°Π΅ΡΡΡ. ΠΡΡΠΌΠΎ ΠΊΠ°ΠΊ Π² Π²ΠΈΠ½ΡΠ°ΠΆΠ½ΠΎΠΌ Π»Π°ΠΌΠΏΠΎΠ²ΠΎΠΌ ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡΠ΅.
ΠΡΠΈΠ²Π°Ρ, ΡΡΠ΅Π΄Π½Π΅ΠΊΠ²Π°Π΄ΡΠ°ΡΠΈΡΠ½ΠΎΠ΅ Π·Π½Π°ΡΠ΅Π½ΠΈΠ΅, ΡΠ΄Π΅ΡΠΆΠ°Π½ΠΈΠ΅ ΠΈ ΠΊΠΎΠ»Π΅Π½ΠΎ
ΠΡΠ΅ΠΎΠ΄ΠΎΠ»Π΅ΠΉΡΠ΅ ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½ΠΈΡ ΠΊΠ»Π°ΡΡΠΈΡΠ΅ΡΠΊΠΈΡ Π°Π»Π³ΠΎΡΠΈΡΠΌΠΎΠ² ΠΈ ΡΠΎΠ·Π΄Π°ΠΉΡΠ΅ ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡ ΡΠ²ΠΎΠ΅ΠΉ ΠΌΠ΅ΡΡΡ.
Dragon Fire Π½Π΅ ΠΏΡΠΎΡΡΠΎ ΠΈΠΌΠΈΡΠΈΡΡΠ΅Ρ ΡΡΠ°Π΄ΠΈΡΠΈΠΎΠ½Π½ΡΠ΅ ΡΠΈΠΏΡ ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡΠΎΠ², ΠΎΠ½ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π²Π°ΠΌ Π²ΡΠ±ΠΈΡΠ°ΡΡ ΡΡΠ½ΠΊΡΠΈΠΈ ΠΊΠ°ΠΆΠ΄ΠΎΠ³ΠΎ ΠΈΠ· Π½ΠΈΡ ΠΈ Π΄Π°ΠΆΠ΅ ΠΈΠ·ΠΌΠ΅Π½ΡΡΡ Π²Π·Π°ΠΈΠΌΠΎΡΠ²ΡΠ·ΠΈ ΠΌΠ΅ΠΆΠ΄Ρ Π½ΠΈΠΌΠΈ, ΡΡΠΎΠ±Ρ Π½Π°ΡΡΡΠΎΠΈΡΡ Π·Π²ΡΡΠ°Π½ΠΈΠ΅ ΡΠ°ΠΌΠΎΠ³ΠΎ ΡΡΡΠ΅ΠΊΡΠ°. ΠΡ ΠΌΠΎΠΆΠ΅ΡΠ΅ Π½Π°ΡΡΡΠΎΠΈΡΡ Dragon Fire ΡΠ°ΠΊ, ΡΡΠΎΠ±Ρ ΠΎΠ½ ΡΡΡΠ΅ΠΊΡΠΈΠ²Π½ΠΎ ΡΠ΅ΡΠ°Π» Π΄ΠΈΠ½Π°ΠΌΠΈΡΠ΅ΡΠΊΠΈΠ΅ ΠΏΡΠΎΠ±Π»Π΅ΠΌΡ, Ρ Π°ΡΠ°ΠΊΡΠ΅ΡΠ½ΡΠ΅ Π΄Π»Ρ Π²Π°ΡΠ΅Π³ΠΎ ΠΏΡΠΎΠ΅ΠΊΡΠ°, ΠΈΠ»ΠΈ Π²ΡΠΏΡΡΡΠΈΡΡ Π½Π° Π²ΠΎΠ»Ρ Π·Π²Π΅ΡΡ, ΡΠΏΠΎΡΠΎΠ±Π½ΠΎΠ³ΠΎ ΡΠΆΠΈΠΌΠ°ΡΡ Π·Π²ΡΠΊ ΡΠ°ΠΊ, ΠΊΠ°ΠΊ Π½ΠΈΠΊΠΎΠ³Π΄Π° ΡΠ°Π½ΡΡΠ΅ Π½Π΅ ΡΠΆΠΈΠΌΠ°Π»ΠΈ.
ΠΡΠΈΠΌΠ΅Π½ΠΈΡΠ΅ VCA-ΠΊΠΎΡΡΠ΅ΠΊΡΠΈΡ ΠΊ ΠΎΠΏΡΠΈΡΠ΅ΡΠΊΠΎΠΌΡ ΡΠΆΠ°ΡΠΈΡ. Π‘ΠΌΠ΅ΡΠΈΠ²Π°ΠΉΡΠ΅ Π²ΠΈΠ½ΡΠ°ΠΆΠ½ΡΠ΅ ΡΠ²Π΅ΡΠ° Ρ ΡΠΎΠ²ΡΠ΅ΠΌΠ΅Π½Π½ΠΎΠΉ ΠΏΡΠΎΠ·ΡΠ°ΡΠ½ΠΎΡΡΡΡ ΠΈΠ»ΠΈ ΡΡ ΠΎΠ΄ΠΈΡΠ΅ Π² ΠΊΡΠ°ΠΉΠ½ΠΎΡΡΠΈ Π² Π»ΡΠ±ΠΎΠΌ Π½Π°ΠΏΡΠ°Π²Π»Π΅Π½ΠΈΠΈ. Π’ΠΎΡΠ½ΠΎ Π½Π°ΡΡΡΠΎΠΉΡΠ΅ ΡΡΠ΅ΠΏΠ΅Π½Ρ Π½Π°ΡΡΡΠ΅Π½Π½ΠΎΡΡΠΈ Dragon Fire Π² Π·Π°Π²ΠΈΡΠΈΠΌΠΎΡΡΠΈ ΠΎΡ ΡΠ½ΠΈΠΆΠ΅Π½ΠΈΡ ΡΡΠΈΠ»Π΅Π½ΠΈΡ, ΡΡΠΎΠ±Ρ ΠΈΠ½ΡΠ΅Π»Π»Π΅ΠΊΡΡΠ°Π»ΡΠ½ΠΎ Β«ΡΠΎΠΆΠ³ΠΈΡΠ΅Β» Π·Π²ΡΠΊ ΡΠ°ΠΊ, ΠΊΠ°ΠΊ Π²Π°ΠΌ Π½ΡΠ°Π²ΠΈΡΡΡ. Π‘ΠΆΠΈΠΌΠ°ΠΉΡΠ΅ ΡΠ°ΡΡΠΎΡΠ½ΡΠ΅ Π΄ΠΈΠ°ΠΏΠ°Π·ΠΎΠ½Ρ ΠΏΠΎ ΠΌΠ΅ΡΠ΅ Π½Π΅ΠΎΠ±Ρ ΠΎΠ΄ΠΈΠΌΠΎΡΡΠΈ, ΡΡΠΎΠ±Ρ ΡΡΠΈΠ»ΠΈΡΡ, ΠΎΡΠ»Π°Π±ΠΈΡΡ ΠΈΠ»ΠΈ ΠΎΠΊΡΠ°ΡΠΈΡΡ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΠ΅ ΠΎΠ±Π»Π°ΡΡΠΈ Π²ΠΎ Π²ΡΠ΅ΠΌ ΠΌΠΈΠΊΡΠ΅ Ρ ΠΏΠΎΠΌΠΎΡΡΡ ΡΠ΅Ρ Π½ΠΎΠ»ΠΎΠ³ΠΈΠΈ push-pull, ΠΊΠΎΡΠΎΡΠ°Ρ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ Π²Π°ΠΌ ΠΊΠΎΠ½ΡΡΠΎΠ»ΠΈΡΠΎΠ²Π°ΡΡ ΡΠ΅Π°ΠΊΡΠΈΡ ΡΡΡΠ΅ΠΊΡΠ° Π½Π° Π·Π²ΡΠΊ.
Dragon Fire - ΡΡΠΎ ΡΠ½ΠΈΠ²Π΅ΡΡΠ°Π»ΡΠ½ΡΠΉ ΠΈΠ½ΡΡΡΡΠΌΠ΅Π½Ρ Π΄Π»Ρ ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡΠΎΠ², ΠΊΠΎΡΠΎΡΡΠΉ ΠΏΠΎΠ·Π²ΠΎΠ»ΡΠ΅Ρ ΠΎΠΏΡΠΈΠΌΠΈΠ·ΠΈΡΠΎΠ²Π°ΡΡ ΡΠ°Π±ΠΎΡΠΈΠΉ ΠΏΡΠΎΡΠ΅ΡΡ, ΡΠΏΡΠ°Π²Π»ΡΡΡ Π΄ΠΈΠ½Π°ΠΌΠΈΠΊΠΎΠΉ ΠΈ Π½Π°ΡΡΡΠ°ΠΈΠ²Π°ΡΡ ΠΏΠΎΠ²Π΅Π΄Π΅Π½ΠΈΠ΅ ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΎΡΠ°.
Π‘ΠΎΠ·Π΄Π°ΠΉΡΠ΅ ΠΊΠΎΠΌΠΏΡΠ΅ΡΡΠΈΠΎΠ½Π½ΠΎΠ΅ ΠΎΡΡΠΆΠΈΠ΅ ΠΏΠΎ ΡΠ²ΠΎΠ΅ΠΌΡ Π²ΡΠ±ΠΎΡΡ, ΠΎΠ³ΡΠ°Π½ΠΈΡΠ΅Π½Π½ΠΎΠ΅ Π»ΠΈΡΡ Π²Π°ΡΠΈΠΌ Π²ΠΎΠΎΠ±ΡΠ°ΠΆΠ΅Π½ΠΈΠ΅ΠΌ.
FREQ (20hz to 20khz): Lets you set the frequency of the respective filter in the push/pull graph.
GAIN (0dB to 24dB): Lets you set the gain of the respective filter in the push/pull graph.
QUAL (0.2 to 5.0): Lets you set the resonance quality of the respective filter in the push/pull graph.
TYPE (LO SHELVE / PEAK / HI SHELVE ): Lets you set the type of filter in the push/pull graph.
SOLO (ON / OFF): Lets you solo the respective filter in the push/pull graph.
MULTI (ON / OFF): Changes the internal compression type from single band to multiband.
RANDOM (trigger): Generates a random EQ curve. (note that holding down βctrlβ when pressing the random button, resets the EQ curve to default)
SC (ON / OFF): When turned on, the sc feature lets you use a side-chain signal to generate the compression.
DRIVE (0% to 100%): Adds an adaptive distortion effect to the signal or bands, based on the amount of gain reduction produced.
CURVE (0% to 100%): Interpolates between a fast and slow logarithmic release curve, allowing for a more βopticβ style compression sound.
RMS (0% to 100%): Applies RMS smoothing to shape the internal detection signal used to calculate the compression amount.
KNEE (0% to 100%): Applies a soft knee to shape the internal detection signal used to calculate the compression amount.
THRESHOLD (-72dB to 0dB): Determines the volume threshold above which the compression kicks in.
RATIO (1:1 to 40:1): Determines the ratio by which the signal is compressed.
ATTACK (0ms to 500ms): Determines how quickly the compression kicks in after the signal exceeds the threshold.
RELEASE (0ms to 5000ms): Determines how quickly the compression fades out after signal falls below the threshold.
MIX (0% to 100%): Smoothly mixes in the compressed signal giving you control over the overall intensity of the effect and the option to use parallel compression.
HPF AND LPF (20Hz to 20kHz): A high pass and low pass filter to shape the internal detection signal used to calculate the compression amount.
PULL (0% to 100%): Pulls back the frequencies after pushing the wet signal into the saturation curve.
CLIP (-72dB to 0dB): Determines the volume threshold above which the clipper kicks in.
GAIN (-48db to 48db): Lets you set the output volume of the plugin.